Pathfinder 1e Archetype Fighter

Blackjack

Elite mercenary specialized in small-unit tactics and coordinating with allies in tight formations.

Class
Fighter
Kind
Archetype
Granted Spells
—
Choices
868 bonus feat replaced (blackjack)

Known as the Blackjacks, these elite soldiers are and always have been mercenaries rather than a standing army. Still, gold buys loyalty. As a result, the Blackjacks are well equipped and dedicate themselves to training in small-unit tactics, quickly communicating strategies and tricks to handle any threat to their charges.

Replaces

Archetype Features

Bonus Feats Level 1

In addition to combat feats, a Blackjack can choose Improved Iron Will, Iron Will, or any teamwork feat as bonus feats.

Well-Paid Loyalty Level 2

At 2nd level, a Blackjack gains a +1 bonus on Will saves against compulsion spells, spell-like abilities, and effects. This bonus increases by 1 for every 4 levels the Blackjack possesses beyond 2nd. This ability replaces bravery.

Blackjack Tactics Level 4

At 4th level, two or more Blackjacks can spend 1 minute discussing strategy, then choose a single teamwork feat possessed by at least one of them. For a number of hours equal to the class level of the highest-level Blackjack, the participants each gain the benefits of the selected feat even if they do not meet the feat's prerequisites. If a creature benefiting from this ability moves more than 30 feet away from any other participant, it loses all benefits of this ability until it is again within 30 feet. Creatures that do not have levels in this archetype can't benefit from this ability, and no creature can benefit from this ability more than once at any given time. This ability replaces the bonus feat gained at 4th level.

Amateurs! Level 8

At 8th level, when using the Blackjack tactics ability, a Blackjack can include one or more creatures without levels in this archetype, but doing so reduces the duration of the effect to a number of minutes equal to the class level of the highest-level Blackjack instead of a number of hours per level. If only Blackjacks are included in the effect, all Blackjacks affected gain a +1 morale bonus on skill checks and saving throws for the duration of the effect. This ability replaces the bonus feat gained at 8th level.

Superior Tactics Level 12

At 12th level, a Blackjack who uses the Blackjack tactics ability can allow all affected Blackjacks to gain a second bonus teamwork feat possessed by at least one of the participants. This ability replaces the bonus feat gained at 12th level.

Esprit de Corps Level 16

At 16th level, a Blackjack grants all Blackjacks with whom he is sharing one or more teamwork feats through the Blackjack tactics ability a +2 morale bonus on attack rolls, ability checks, skill checks, and saving throws. Each affected Blackjack increases this bonus by 1 if another affected Blackjack has been reduced to 0 or fewer hit points since the beginning of his last turn. This ability replaces the bonus feat gained at 16th level.

Bonus feat replaced (Blackjack)

Chosen as you gain archetype choices — 868 options.

Accursed Critical Your spells carry an embedded curse that manifests when they strike true.
Acrobatic Spellcaster Your skillful movements prevent foes from disrupting your spells.
Adder Strike You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
Advanced Armor Training Select one advanced armor training option, applying it to your armor training class feature.
Advanced Defensive Combat Training You gain a +4 bonus to your CMD.
Advanced Weapon Training Select one advanced weapon training option, applying it to one selected fighter weapon group.
Agile Maiden The Gray Maidens' signature armor hinders you less than others.
Agile Maneuvers You've learned to use your quickness in place of brute force when performing combat maneuvers.
Aldori Artistry (Disarm) You can do more with your blade than slash and stab.
Aldori Artistry (Reposition) You can do more with your blade than slash and stab.
Aldori Artistry (Steal) You can do more with your blade than slash and stab.
Aldori Artistry (Sunder) You can do more with your blade than slash and stab.
Aldori Artistry (Trip) You can do more with your blade than slash and stab.
Aldori Dueling Disciple Your prowess in Aldori swordplay grants you bravado.
Aldori Dueling Mastery You have mastered the impenetrable Aldori fighting style.
Aldori Style While fighting defensively or using Combat Expertise with a single Aldori dueling sword, gain +2 on weapon damage rolls.
Aldori Style Aegis Designate a focused target each turn (−2 AC vs everyone else); while using Combat Expertise or fighting defensively, parry that target's attacks as an immediate action.
Aldori Style Conquest When you parry with Aldori Style Aegis, ignore the attack-roll penalties from Combat Expertise or fighting defensively.
Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Amateur Swashbuckler Though not a swashbuckler, you have and can use panache.
Ambush Squad Act during the surprise round when adjacent to an ally with this feat, even if you did not notice enemies.
Ancestral Enmity You can counter the special defensive training the stouter races have against your kind.
Ancestral Weapon Mastery Gain proficiency with all of your race's racial weapons, and treat them as martial weapons instead of exotic weapons.
Animal Ferocity When cornered and wounded, you fight like a feral beast.
Anticipate Dodge You know if a visible creature has a dodge bonus, and gain up to +2 on attack rolls against it (never more than its dodge bonus).
Aquatic Combatant You have trained to fight while submerged in water.
Arc Slinger You can twirl your sling in a way that maximizes its effectiveness.
Arcane Armor Mastery You have mastered the ability to cast spells while wearing armor.
Arcane Armor Training You have learned how to cast spells while wearing armor.
Arcane Strike You draw upon your arcane power to enhance your weapons with magical energy.
Archon Diversion While in Archon Style, AC penalty drops to -1; once per round divert a melee weapon attack targeting an adjacent ally to yourself and allow the ally an …
Archon Justice Take no AC penalty when using Archon Style and activate it as a swift or move action; allies gain an AoO whenever you take diverted damage.
Archon Style A protective stance: grant adjacent allies +2 dodge AC against one adjacent foe's next melee attack, at the cost of -2 AC against that foe yourself.
Armor Focus The AC bonus granted by selected armor type increases by 1.
Armor Proficiency, Heavy You are skilled at wearing heavy armor.
Armor Proficiency, Light You are skilled at wearing light armor.
Armor Proficiency, Medium You are skilled at wearing medium armor.
Armor Trick Perform armor tricks with a selected armor category when meeting individual trick prerequisites.
Armored Athlete Reduce the armor check penalty of light and medium armor by 1 (minimum 0) for one chosen Dexterity- or Strength-based skill.
Artful Dodge If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent.
Artillery Team Team up with an adjacent ally to wield and reload a Large crossbow or firearm together.
Artistry You can do more with your blade than slash and stab.
Ascetic Form Use the chosen monk weapon with class abilities requiring unarmed strike (such as ki strike, stunning fist) or flurry of blows.
Ascetic Strike Use the unarmed strike damage of a monk 4 levels lower than character level instead of the chosen weapon's base damage.
Ascetic Style Wielding a chosen monk weapon, apply feats with Improved Unarmed Strike as a prerequisite and effects that augment unarmed strikes.
Awesome Charge Attempt an awesome blow combat maneuver check as a free action when you hit an opponent with a charge attack.
Azata Mischief While in Azata Style, a foe that misses you with an AoO provoked by movement can be tripped as a swift action without provoking.
Azata Sprint While using Azata Style, base speed increases by 10 feet and ignore movement penalties for the first 10 feet of difficult terrain.
Azata Style While using this style, during any round in which you move at least 15 feet, you gain a +1 dodge bonus to your AC.
Barrage of Styles Gain a +1 morale bonus on combat maneuver checks for each human ally with this feat within 30 feet.
Barroom Brawler You have learned how to mimic the combat tricks and forms of others.
Bashing Finish You follow a powerful blow from your weapon with an opportunistic bash from your shield.
Battle Cry %1/day as a swift action: allies within 30 ft. who hear you gain +1 morale on attacks and +4 morale on fear saves for 1 minute.
Bear's Balance Your anger is always available below the surface, but can be carefully directed.
Beast Hunter Thanks to your experience hunting in the wilds, you are capable of tracking animals in your most often traveled terrains, and you can easily take down animals larger …
Beastmaster Ire Seeing your animal companion attacked or hurt causes you to retaliate with a bestial fury of your own.
Beastmaster Salvation Your presence grants your companion the toughness and will to resist all manner of threats.
Beastmaster Style When adjacent to both your animal companion and its attacker, negate a hit against the companion with an immediate Handle Animal check.
Befuddling Strike Declare before attacking; a foe your unarmed strike damages must make a DC %1 Fort save or be confused 1d4 rounds. Usable %2/day.
Betrayal Sense You can sense betrayal and intrigue as well as physical traps.
Binding Throw You can strike your enemy and use the blow as an opportunity to grab and hold him.
Blades Above and Below You and an ally with this feat of a different size category both flank any opponent you both threaten.
Bleeding Critical Your critical hits cause opponents to bleed profusely.
Bleeding Stare Your stare causes your foe to bleed out of its eyes.
Blind-Fight You are skilled at attacking opponents that you cannot clearly perceive.
Blinding Critical Your critical hits blind your opponents.
Blinding Flash Expertly angle a weapon or shield to reflect light, dazzling or blinding an opponent within 30 feet.
Blood Feast You become more aggressive and vicious when you taste living flesh and blood.
Blood Spurt When cut in combat, you spray your blood into the faces of your foes.
Blooded Arcane Strike While bloodraging, your Arcane Strike is always active with no swift action, and its damage multiplies when used with Vital Strike.
Bloody Assault Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
Bludgeoner You can knock foes out cold with just about any blunt instrument.
Boar Ferocity Add piercing to your unarmed damage types and +2 to demoralize; while using Boar Style, demoralize as a free action when you tear flesh.
Boar Shred Demoralize as a move action; while using Boar Style, tearing flesh deals 1d6 bleed that persists even after you leave the style.
Boar Style Deal bludgeoning or slashing damage with unarmed strikes; hitting one foe twice in a round tears flesh for 2d6 bleed.
Body Shield With a sly maneuver, you force a grappled opponent into the path of an incoming attack.
Bodyguard Your swift strikes ward off enemies attacking nearby allies.
Bonebreaker When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.
Branch Pounce You are adept at exploiting higher ground to its greatest advantage in battle, and can leap from above to deal incredible damage to your foes.
Break Guard You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.
Bristling Bull Rush You deal damage to opponents when bull rushing them through difficult terrain, using the environment itself to harm your targets.
Bristling Drag You deal damage to opponents when dragging them through difficult terrain.
Brutal Coup de Grace Your killing blows are so brutal that they scare other foes.
Brute Assault With brute force, you can bowl over and cripple opponents by treading on them.
Brute Stomp Few can avoid the brutal violence of your bone-crushing kicks and stomps.
Brute Style While in this style, use Vicious Stomp against any opponent within your reach that falls prone, not just an adjacent one.
Bulette Charge Style Gain +4 on overrun combat maneuvers, dealing bludgeoning or armor spike damage in addition to normal overrun effects.
Bulette Leap Add Strength modifier to jump checks; jumping 10+ feet during a charge lets you land in an opponent's space to overrun at +2.
Bulette Rampage Succeeding at an overrun deals 2d8 + 1.5x Str damage, and you can overrun multiple foes in a single charge or move action.
Bull Rush Strike Your critical hits can push back your foes.
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to do.
Burn it Down! Gain a +1 morale bonus on attack and damage rolls with fire weapons and alchemical fire for each fire started.
But a Scratch Your bravado convinces your enemies that their deadliest attacks are mere trifles, making you seem nigh invulnerable.
Canny Tumble When you use Acrobatics to pass a foe without provoking, gain +2 on your next melee attack against it and it loses its Dex bonus to AC.
Cat and Mouse You can forgo an obvious counterstrike against an opponent to better spot breaches in its defenses.
Catch Off-Guard Foes are surprised by your skilled use of unorthodox and improvised weapons.
Chairbreaker Break an improvised weapon on an attack to roll twice for damage and use the higher result.
Channel Smite You can channel your divine energy through a melee weapon you wield.
Channeling Force You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time.
Charge Through You can overrun enemies when charging.
Charging Hurler You know how to use your momentum to enhance your thrown weapon attacks.
Choir of Blades Gain the racial attack bonuses and weapon proficiencies of an adjacent ally of a different race who has this feat.
Chokehold While grappling, you can cut off an opponent's air and blood supply.
Circling Mongoose Take a full attack against an adjacent foe and step 5 feet before each attack; each hit makes you count as flanking for the next attack.
Circuitous Shot You can bounce ranged attacks off objects to obscure their point of origin and surprise foes.
Clambering Escape You can escape an area effect by throwing an enemy in its path to shield yourself.
Cleave You can strike two adjacent foes with a single swing.
Cleaving Finish When you strike down an opponent, you can continue your swing into another target.
Clinging Climber Using leverage and pure brawn, you can cling to a cliff face, ladder, or rope with your legs to free both of your hands to take other actions.
Close-Quarters Thrower You are agile enough to avoid melee attacks while throwing weapons or bombs.
Clustered Shots You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.
Cockatrice Strike With a single strike, you transmute flesh to stone.
Combat Expertise You can increase your defense at the expense of your accuracy.
Combat Patrol You range across the battlefield, dealing with threats wherever they arise.
Combat Reflexes You can make additional attacks of opportunity.
Combat Style Master You shift between combat styles, combining them to increased effect.
Compounded Pain Your painful stare causes two additional effects.
Concentrated Fire Combine ready actions with an ally to shoot simultaneously, combining damage to overcome damage reduction.
Concentrated Splash Direct hits with splash weapons deal +50% base damage to the primary target, but deal no splash damage to adjacent squares.
Consume Essence Creatures that you swallow are quickly absorbed and soon utterly annihilated.
Cooperative Rend Hit an opponent with a claw attack when an ally also hits to rend your foe.
Coordinated Defense +2 competence bonus to CMD (+4 against foes larger than both of you) while adjacent to an ally who also has this feat.
Coordinated Maneuvers +2 competence bonus on combat maneuver checks (+4 to escape a grapple) while adjacent to an ally who also has this feat.
Coordinated Shot +1 on ranged attacks (+2 if two allies flank) against a foe your ally who also has this feat threatens without giving it cover.
Cornugon Shield When wielding a spiked chain, you gain a +1 shield bonus to your AC.
Cornugon Smash Attempt an Intimidate check as a free action to demoralize an opponent when you damage them with Power Attack.
Cornugon Stun Use Stunning Fist when making melee attacks with special monk weapons.
Cornugon Trip Throw your spiked chain up to 30 feet to make a trip attack.
Counter Reflexes Opponents with Mobility don't gain its dodge bonus against attacks of opportunity they provoke by moving out of or within your reach.
Counterpunch Once per round, an opponent that misses you with a melee attack while you fight unarmed with both hands free provokes an unarmed attack of opportunity from you.
Covering Defense You are skilled at protecting yourself and your allies with your shield.
Crane Riposte Fighting defensively costs only −1 on attacks; when Crane Wing deflects an attack, make an attack of opportunity against that foe.
Crane Style Fighting defensively costs only −2 on attacks, and while doing so (or using total defense) you gain +1 dodge AC.
Crane Wing Once per round while fighting defensively with a hand free, gain +4 dodge AC against one melee attack of your choice.
Crashing Wave Buffet You disorient your opponents by pushing and pounding them mercilessly, just like how the sea beats relentlessly against the rocks.
Crashing Wave Fist In addition to simply moving it, you are able to strike your enemy while pushing it around.
Crashing Wave Style When you drag or reposition a foe in this style, move 5 feet as an immediate action (into its vacated square if you wish) without provoking.
Crippling Critical You are able to maim a target and hinder its movement.
Critical Focus You are trained in the art of causing pain.
Critical Mastery Your critical hits cause two additional effects.
Crossbow Mastery You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.
Crowd of Bullies Failing a combat maneuver grants allies within 30 feet who have this feat a +2 bonus on the same combat maneuver.
Crusader's Fist You pour divine energy into the enemy you strike.
Crushing Blow Your focus allows you to smash your enemy's defenses.
Cudgeler Style When you hit with a charge attack to deal nonlethal damage while using this style, your weapon deals damage as if it were one size category larger than …
Cudgeler Sweep While in Cudgeler Style, a charge hit lets you attempt a free trip at +2 (which provokes as normal).
Cudgeler Takedown When you hit with a charge attack using Cudgeler Style, your weapon deals damage as though it were one size category larger for 1 round or until it …
Cunning Intuition You can read your foe's body language to gauge your foe and gain an edge in combat.
Cushioning Shield When falling 10+ feet, redirect half of the falling damage to your shield (absorbed by hardness and shield HP).
Dastardly Finish You can take advantage of an enemy's debilitated state to attempt a coup de grace.
Dazing Assault You can daze foes with wild attacks.
Dazing Fist Dazing Fist forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Dazzling Display Your skill with your favored weapon can frighten enemies.
Deadhand Initiate Your adulation of death not only shields you from your fears, it allows you to feed on them.
Deadhand Master Your death-infused punch drains life force from your foes.
Deadhand Style With a ki point available, gain +2 vs fear and +4 to Intimidate DCs against you; spend 1 ki to force Will saves against your unarmed strikes.
Deadly Aim You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.
Deadly Finish Your attacks don't just fell your opponents—they kill them outright.
Deadly Grappler You are not considered grappled when grappled by a creature at least one size category larger than you.
Deadly Stroke With a well-placed strike, you can bring a swift and painful end to most foes.
Deafening Critical Your critical hits cause enemies to lose their hearing.
Death Roll Deal bite damage and knock your opponent prone upon a successful grapple check against an equal or smaller sized foe.
Death from Above You allow gravity to add extra force to your charges.
Death or Glory Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight.
Deathless Initiate For you, impending death is a call to wrath.
Deathless Master Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.
Deathless Zealot Only the most serious wounds can stop you.
Defended Movement You deftly block attacks with your shield while moving through battle.
Defensive Combat Training You excel at defending yourself from all manner of combat maneuvers.
Defensive Weapon Training You know how to defend yourself against a certain class of weaponry.
Deflect Arrows You can knock arrows and other projectiles off course, preventing them from hitting you.
Demon Hunter You gain a +2 bonus on Knowledge (planes) checks to know the powers and abilities of demons.
Demonic Momentum While in Demonic Style, a bull rush during a charge grants +2 melee damage against that foe per 5 feet moved, lasting until end of next turn.
Demonic Nemesis When you take this feat, choose a demon lord.
Demonic Slaughter While in Demonic Style, bull rushing on a charge lets you immediately use Great Cleave starting against that target.
Demonic Style A charging stance: +1 to charge attack rolls and +2 damage on charge melee attacks; enter stance as part of entering rage.
Demoralizing Stare Your painful stare inspires fear in your foes.
Desperate Battler When no ally is within 10 feet of you and you are not receiving benefits from the aid another action, you gain a +1 morale bonus on melee …
Destructive Persuasion Smash an unattended inanimate object as a standard action to add your Strength bonus to an Intimidate check.
Devastating Strike Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
Diabolic Humiliation When staggering a foe with Diabolic Style, they cannot gain morale bonuses for 1 minute and subsequent staggered durations increase to 2 rounds.
Diabolic Judgment While in Diabolic Style, the first attack of opportunity you land each round can apply the effects of any Vital Strike feat you have.
Diabolic Style While using this style, deliver a humiliating swat on an attack of opportunity to stagger the target on a failed Will save.
Directed Disarm Disarmed weapons land up to 15 feet away in a square you choose, or into the hands of an adjacent ally.
Disarm Partner Attempt a disarm maneuver as an attack of opportunity when an ally fails to disarm an opponent within your reach.
Disarming Strike Your critical hits can disarm your foes.
Disengaging Feint You can feint to disengage from combat.
Disengaging Flourish Distracting your opponents gives you the opportunity to make a swift retreat.
Disengaging Shot You make one last attack before beating a hasty retreat.
Disheartening Display When you successfully use Dazzling Display against any shaken, frightened, or panicked opponents, their fear increases by one step.
Disorienting Blow Spend a Stunning Fist attempt on a hit to confuse a foe for 1 round instead of stunning it.
Disrupting Fist Your powerful fists can reduce undead foes to dust.
Disrupting Shot With a well-placed shot, you make it harder for a nearby opponent to cast spells.
Disruptive Your training makes it difficult for enemy spellcasters to safely cast spells near you.
Disruptive Companion The animal's presence harries nearby enemies, making concentration difficult.
Distance Thrower You are accurate with thrown weapons at longer ranges than normal.
Distracting Charge +2 on your next attack against a foe an ally who also has this feat charged and hit (before that ally's next turn).
Diva Advance You stride forward with confidence, trusting your performance to protect you as much as your arms and armor.
Diva Strike Those distracted by your performance leave themselves open to vicious attacks.
Diva Style Use any Perform skill in place of Bluff to feint, and feint as a move action when you begin a bardic performance.
Divine Assault You gain a +2 bonus on saving throws against divine spells and effects and abilities from outsiders.
Divine Fighting Technique You can use your patron deity's fighting technique and receive its associated benefits.
Djinni Spin Spend two Elemental Fist attempts to whirl a storm dealing your unarmed + electricity damage to adjacent creatures and deafening them (Fort negates).
Djinni Spirit Gain +1 Elemental Fist/day and electricity resistance equal to your BAB or monk level; foes your electricity Elemental Fist damages are staggered.
Djinni Style Gain +1 Elemental Fist/day; in this style your Elemental Fist must deal electricity damage and adds your Wisdom bonus to that damage.
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Domain Strike You unleash a domain power upon your enemy as part of your unarmed strike.
Double Slice Your off-hand weapon while dual-wielding strikes with greater power.
Drag Down When you are knocked prone, you are skilled at bringing your opponent down with you.
Dragon Ferocity While using Dragon Style, add ½ your Strength bonus to unarmed damage; critical hits and Stunning Fist attempts also leave the target shaken.
Dragon Roar Gain +1 Stunning Fist/day; spend two attempts for a 15-ft cone dealing unarmed damage and shaking creatures that fail a Will save.
Dragon Style In this style gain +2 vs sleep/paralysis/stun, ignore difficult terrain and charge through allies, and add 1½ Str to your first unarmed strike each round.
Dragonfly Flight While using Dragonfly Style, you can attempt an Acrobatics check to high jump as a move action, and then immediately glide as the spell for 1 round.
Dragonfly Style You add your Wisdom modifier to Acrobatics checks in addition to your Dexterity modifier.
Dragonfly Wings While using Dragonfly Style, the bonus on your melee attacks increases to +2 and applies to opponents up to two size categories larger than you.
Draining Strike Draining Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Dramatic Display Your skill with your weapon is obvious to enemies and onlookers alike.
Dreadful Carnage Slaying an enemy demoralizes your other nearby foes.
Dual Enhancement You can enhance two weapons, or both ends of a double weapon, with a single act.
Dueling Cape Deed As a move action, you can wrap a cape that you're wearing around your arm (removing it if necessary), and treat it as a buckler.
Dueling Mastery You have mastered the impenetrable fighting style.
Duelist of the Roaring Falls You have embraced the Roaring Falls method of Aldori swordplay, known for its elegant, sweeping strikes.
Duelist of the Shrouded Lake You have embraced the Shrouded Lake style of Aldori swordplay, known for its circuitous footwork.
Dwarven Fury Maintain hatred and defensive training bonuses against up to two opponents simultaneously, designating as immediate, swift, or move action.
Dwarven Hatred Style Apply hatred bonus on attack and weapon damage rolls against goblinoids and orcs, or spend a move action to target another foe.
Dwarven Seething When hit by an attack, designate the attacker as hatred target as an immediate action, and boost weapon damage by defensive training bonus.
Earth Child Binder Trip giants of any size; when a prone giant provokes by standing, your unarmed strike can add a Stunning Fist attempt at +4 DC.
Earth Child Style While using Earth Child Style your defensive-training dodge bonus rises to +6, and you add your Wisdom bonus to unarmed damage against giants.
Earth Child Topple Trip giants up to Huge; add your Wisdom bonus to trip maneuvers and to crit confirmations against giants while using Earth Child Style.
Efreeti Stance Gain +1 Elemental Fist/day and fire resistance equal to your BAB or monk level while using Efreeti Style.
Efreeti Style Gain +1 Elemental Fist/day; add your Wisdom bonus to fire Elemental Fist damage and deal 1d6 fire even on a miss.
Efreeti Touch Spend two Elemental Fist attempts for a 15-ft cone dealing your unarmed + fire damage and setting creatures alight (Reflex negates).
Eidolon Mount Your eidolon is capable of carrying you into combat with great skill.
Eldritch Claws Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.
Elemental Fist You empower your strike with elemental energy
Elemental Strike Imbue your weapons as a swift action to deal 1d6 points of elemental energy damage matching your elemental race.
Elven Accuracy Your sharp eyesight makes difficult shots easier.
Elven Battle Focus While in Elven Battle Style, add Intelligence modifier to damage with an elven melee weapon, longsword, or rapier.
Elven Battle Style Wielding a longsword, rapier, or elven melee weapon, combat maneuvers attempted as attacks of opportunity do not provoke.
Elven Battle Torrent While fighting defensively or using Combat Expertise in Elven Battle Style, opponents who miss you provoke attacks of opportunity.
Empty Quiver Flexibility Apply ranged attack feats/abilities to melee attacks with chosen weapon, and melee attack feats/abilities to ranged attacks.
Empty Quiver Flurry Hitting in melee with a ranged weapon lets you spend a swift action to fire a loaded projectile at that target.
Empty Quiver Style Make melee attacks with a chosen ranged weapon as a heavy or light mace without provoking attacks of opportunity.
Enforcer You are skilled at causing fear in those you brutalize.
Engulf Horror The repulsive horror of your smothering attack nearly incapacitates most foes.
Engulf Revulsion The stomach-churning terror of your smothering attack leaves creatures sick and weakened.
Enhanced Ki Throw Spend 1 ki point when using Ki Throw to deal unarmed strike damage to the thrown target.
Enrage Opponent With a quip or a suggestive gesture, you send your enemy into a tizzy.
Entreating Critical Your critical hit allows you a chance to make your foes briefly see reason.
Exceptional Pull Add 2 to the maximum Strength rating you can utilize when wielding a composite bow or similar strength-rated ranged weapon.
Excoriating Stare Your painful stare burns through your opponents.
Exhausting Critical Your critical hits cause opponents to become exhausted.
Exotic Weapon Proficiency Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize …
Expert Sniper Your quick ranged attacks make you difficult to locate.
Exsanguinate You drink blood from the living at a furious rate, often draining creatures dry in a matter of seconds.
Extreme Prejudice Your hatred of a particular type of creature has honed your killer instinct.
Faerie's Strike %1 times per day, when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), your strike saps the strength of your opponent.
Falling Water Gambit You have integrated both the Roaring Falls and Shrouded Lake techniques of Aldori swordplay into a seamless union.
False Opening When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.
Far Shot You are more accurate at longer ranges.
Fatiguing Stare Your painful stare fatigues your opponent.
Feint Defender Add your shield's bonus to AC to the DC of feint attempts made against you.
Feinting Flurry Forgo your first attack during a flurry of blows to attempt a Bluff check to feint an opponent.
Felling Escape Through the use of fluid contortions and manipulations of leverage, you can throw your opponent to the ground after escaping a grapple.
Felling Smash You commit all your focus to a devastating blow, trying to crush your opponent to the ground.
Fencing Grace Your dashing style and fluid rapier forms allow you to use agility rather than brute force to fell your foes.
Feral Combat Training You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Feral Grace The animal's grace and agility are honed for battle, making it a deadly combatant.
Ferocious Beast Through training or natural ability, the animal is skilled at unnerving its enemies.
Ferocious Feint Through training or inborn ability, the animal is naturally skilled at feinting against its foes.
Final Embrace Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.
Final Embrace Horror Your constricting attack has become stronger and more lethal.
Final Embrace Master Few creatures can survive the crushing horror of your Final Embrace.
Flagbearer As long as you hold your clan, house, or party's flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a …
Flanking Foil Fighting multiple foes is easy for you.
Flinging Charge You hurl a weapon during your charge before drawing a new one to strike, enabling you to make another attack at the expense of the latter attack's accuracy.
Focused Discipline You gain a +2 bonus on all saving throws against fear effects.
Focused Shot Your anatomical insight adds deadliness to your shots.
Following Step You can repeatedly close the distance when foes try to move away, without impeding your normal movement.
Fortified Armor Training You have learned to let your armor bear the brunt of the worst attacks.
Fox Insight Your foxlike movements protect you from your opponents' attempts to manipulate you.
Fox Style Your martial training helps you manipulate foes.
Fox Trickery Whenever a foes drops his guard, you can make him suffer with a dirty trick.
Friendly Fire Maneuvers Allies who have this feat do not provide soft cover to enemies against your ranged attacks.
Friendly Rivalry You fight harder when you're trying to score a quick kill in single combat before your ally does.
Furious Focus Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
Fury of the Tainted While raging, you gain a +4 competence bonus on saving throws made against spells and effects with the [good] descriptor.
Fury's Fall Add your Dexterity bonus to your CMB when making a trip attack.
Fury's Snare Entangle a foe with your whip by dropping it after successfully tripping them.
Gang Up You are adept at using greater numbers against foes.
Garen's Discipline You've learned to defend yourself against spell and storm with dazzling flourishes of your weapon.
Giantslaying Team Gain an attack of opportunity against a giant that misses an ally with an attack of opportunity.
Gorgon's Fist With one well-placed blow, you leave your target reeling.
Gory Finish By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.
Got Your Back Aid another on an ally with this feat protects them from being flanked or flat-footed against that foe.
Grabbing Drag You can move easily with a grappled enemy in tow.
Grabbing Master You can grapple two foes as easily as one.
Grabbing Style Grapple one-handed with no −4 penalty, and keep your Dexterity bonus to AC while pinning.
Graceful Steal You can steal with surprising subtlety.
Grasping Strike when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), you cause the foliage in the area to reach out and entangle your foe (as …
Great Cleave You can strike many adjacent foes with a single blow.
Greater Beast Hunter You are an apex hunter.
Greater Blind-Fight Your enemies cannot hide from you.
Greater Bull Rush Your bull rush attacks throw enemies off balance.
Greater Dirty Trick When you pull a dirty trick, your foe is truly hindered.
Greater Disarm You can knock weapons far from an enemy's grasp.
Greater Drag Foes that you drag are thrown out of balance.
Greater Feint You are skilled at making foes overreact to your attacks.
Greater Grapple Maintaining a grapple is second nature to you.
Greater Hunter's Bond Your allies can target additional foes.
Greater Mesmerizing Feint You can feint against nearly any creature.
Greater Overrun Enemies must dive to avoid your dangerous move.
Greater Penetrating Strike Your attacks penetrate the defenses of most foes.
Greater Ray Shield Shield takes no damage from deflected rays, and you can redirect deflected rays at a target within 30 feet.
Greater Rending Fury When your claws latch on to an opponent, the effect is bloody and horrific.
Greater Reposition When you reposition foes, they are left vulnerable to the attacks of your allies.
Greater Shield Focus You are skilled at deflecting blows with your shield.
Greater Shield Specialization Your masterful shieldwork provides even greater protection to your vital areas.
Greater Snap Shot You can prey on any gap in your foe's guard with impunity, and with even greater range.
Greater Spring Attack You are a scything wind cutting through the battlefield as you topple your foes.
Greater Steal You have a knack for snatching items from your opponents in combat.
Greater Sunder Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.
Greater Trip You can make free attacks on foes that you knock down.
Greater Two-Weapon Fighting You are incredibly skilled at fighting with two weapons at the same time.
Greater Vital Strike You can make a single attack that deals incredible damage.
Greater Weapon Focus Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.
Greater Weapon Specialization Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than …
Greater Weapon of the Chosen When you use your deity's favored weapon to attempt a single attack with the attack action, you roll two dice for your attack roll and take the higher …
Greater Whip Mastery You can use a whip to make combat maneuvers with ease.
Greater Wilding Strike You reach the pinnacle of your wilding strike abilities.
Gruesome Slaughter Creatures you demoralize by using the Killing Flourish feat must succeed at a Fortitude save (DC = %1) or become sickened for 1 minute.
Guarded Charge Bull rush or overrun as part of a charge without provoking; counts as Str 13 and Power Attack for bull rush/overrun feats.
Halfling Slinger You gain a +1 racial bonus on attack rolls made using a sling.
Hamatula Grasp Gain a +2 bonus on damage rolls when attacking an opponent impaled by Hamatula Strike.
Hamatula Strike Make an immediate grapple check to impale and hold an opponent when you damage them with a piercing weapon.
Hammer the Gap You repeatedly strike the same location, causing increasing amounts of damage.
Harder They Fall When you aid an ally who also has this feat on a bull rush or trip, that ally may attempt the maneuver against foes two or more size …
Harrying Partners Aid another bonuses to AC or attack rolls granted to or by allies with this feat last for 1 full round.
Haunted Gnome You use your gnome magic to take on an eerie illusory appearance.
Haunted Gnome Assault Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear.
Haunted Gnome Shroud Your disturbing glamer expands to make your exact location hard to pinpoint.
Hellcat Pounce Make a second attack at the same BAB when you attack and damage an opponent in the surprise round.
Hero's Display With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized.
Heroic Leader When you or your companion/cohort defeats a challenging foe, gain +1 morale bonus on attack rolls, saves, and checks for 1 minute.
Hex Strike Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.
Hold the Blade Catch and trap an opponent's weapon in your body when damaged by a flanking attack or sneak attack.
Horrific Gorging In the space of a few horrific seconds, you can chew up and gulp down an entire humanoid body.
Horse Master You blend horsemanship skills from disparate traditions into a seamless mounted combat technique.
Illusive Gnome Bewilderment While in Illusive Gnome Style, imposing blinded, dazzled, or entangling via dirty trick also confuses the target until end of next turn.
Illusive Gnome Style Sacrifice an illusion spell or SLA to gain +2 per spell level on Bluff feint checks with gnome melee weapons, and apply defensive training.
Illusive Gnome Surprise Gain +2 on dirty trick and feint checks against foes denied Dex to AC, and attempt a free dirty trick after a successful feint.
Impact Critical Shot With a series of ranged attacks, you bring your foes to their knees or force them to move.
Impaling Critical Your critical hits can skewer your foes.
Improved Armor Focus Armor check penalty of selected armor decreases by 1, and character level counts as BAB for armor mastery feats.
Improved Awesome Blow You are skilled at sending your opponents flying.
Improved Beast Hunter You are well trained in stalking and hunting the animals of the wild.
Improved Blind-Fight Your keen senses guide your hand against hidden foes.
Improved Bravery Your bravery protects you from more than just fear.
Improved Bull Rush You are skilled at pushing your foes around.
Improved Charging Hurler Every muscle in your body adds its force to your thrown weapons.
Improved Cleaving Finish You can cut down many opponents in a single strike.
Improved Critical Attacks made with your chosen weapon are quite deadly.
Improved Devastating Strike The fury and power channeled through your attack is enough to kill a lesser being outright.
Improved Dirty Trick You are skilled at pulling dirty tricks on your foes.
Improved Disarm You are skilled at knocking weapons from a foe's grasp.
Improved Disarm Partner Do not drop your weapon when your disarm attempt from Disarm Partner fails by 10 or more.
Improved Drag You are skilled at dragging foes around the battlefield.
Improved Feint You are skilled at fooling your opponents in combat.
Improved Feinting Flurry A successful feint during Feinting Flurry denies the opponent their Dexterity bonus against all flurry attacks.
Improved Grapple You are skilled at grappling opponents.
Improved Hunter's Bond You deepen your connection to your allies, granting them higher bonuses.
Improved Impaling Critical When you impale a target, you hinder its movement and can cause severe bleeding.
Improved Initiative Your quick reflexes allow you to react rapidly to danger.
Improved Intercept Blow The animal's intervention completely protects its master from harm.
Improved Ki Throw Your enemies are living weapons in your hands.
Improved Overrun You are skilled at running down your foes.
Improved Precise Shot Your ranged attacks ignore anything but total concealment and cover.
Improved Rending Fury Honing the deadliness of your claws, you are a living hurricane of rending fury.
Improved Reposition You have learned how to force your enemies to move around the battlefield.
Improved Sabotaging Sunder You become further adept at sabotaging your foes' items.
Improved Second Chance You can turn a missed strike into a second chance without sacrificing later attacks.
Improved Shield Bash You can protect yourself with your shield, even if you use it to attack.
Improved Shield Focus Reduce armor check penalty of shields by 1, and character level counts as BAB for shield mastery feats.
Improved Sidestep You are adept at sidestepping your opponent's melee attacks without compromising your mobility.
Improved Snap Shot You can take advantage of your opponent's vulnerabilities from a greater distance, and without exposing yourself.
Improved Spring Attack You dart through the press of battle like a breeze, assaulting foes as you pass.
Improved Steal You have a knack for snatching items from your opponents.
Improved Sunder You are skilled at damaging your foes' weapons and armor.
Improved Swap Places Swap Places now works with an ally one size larger or smaller and no longer provokes when you move into their square.
Improved Trip You are skilled at sending your opponents to the ground.
Improved Two-Weapon Feint Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.
Improved Two-Weapon Fighting You are skilled at fighting with two weapons.
Improved Unarmed Strike You are skilled at fighting while unarmed.
Improved Vital Strike You can make a single attack that deals a large amount of damage.
Improved Weapon of the Chosen This feat acts as Weapon of the Chosen, except you gain the benefits on all attacks until the start of your next turn.
Improved Whip Mastery You are able to entangle opponents with the coils of your whip.
Improved Wilding Strike You gain greater skill with the natural power of your blows.
Improvised Weapon Mastery You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
In Harm's Way You put yourself in danger's path to save your allies.
Incite Paranoia You can convince anyone of her allies' ill intent.
Indomitable Mountain Avalanche You are an impassable mountain, hurling your enemies back.
Indomitable Mountain Peak You become more difficult to move or pass, an elusive peak your enemies cannot surmount.
Indomitable Mountain Style While you take no move action, gain +4 morale to CMD and to feint DCs against you, and count as one size larger against Acrobatics to move through …
Inspiring Bravery Your bravery inspires bravery in others.
Intense Pain You deal additional damage when using your painful stare.
Intercept Blow The animal willingly throws itself in harm's way to defend its master.
Intercept Charge As an immediate action, move up to your speed into a charge aimed at an ally who has this feat, forcing the charger to stop and attack you …
Interweave Composite Blast Ready an action so your simple blast triggers with another character's who also has this feat, combining into a composite blast.
Intimidate Animals You are skilled at intimidating animals with your bluster and fury.
Intimidating Glance Your gaze strikes fear into your enemies.
Intimidating Prowess Your physical might is intimidating to others.
Jabbing Dancer You've learned to bend and shift your body to avoid attacks and reposition yourself advantageously.
Jabbing Master Your quick punches become even more lethal.
Jabbing Style Hitting a target with a second (or later) unarmed strike in the same round deals +1d6 damage.
Jaguar Pounce Your ambushes are especially lethal.
Janni Rush While using Janni Style you always have a running start; jumping as part of a charge doubles your unarmed strike's damage dice on a hit.
Janni Style In this style take only −1 AC for charging, and foes flanking you gain only +1 to hit instead of +2.
Janni Tempest While using Janni Style, a landed unarmed attack grants +4 on your next bull rush or trip against that foe, with no attack of opportunity.
Jawbreaker You deliver a powerful strike to the mouth, breaking teeth and bone.
Juke When an opponent charges you, you gain a +4 dodge bonus to your AC.
Just out of Reach When a foe more than 5 feet away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against …
Ki Throw Your physical control and mastery of momentum allows you to throw enemies.
Kick Up As long as you have at least one hand free, you can use a swift action to retrieve a single unattended item or weapon that weighs 10 pounds …
Killing Flourish When you reduce your target to below 0 hit points with a melee attack, as a swift action you can attempt an Intimidate check to demoralize all foes …
Kirin Path Take 10 on Knowledge checks to identify creatures even under stress; spend a use to strike an identified foe that ends its turn in your reach.
Kirin Strike Gain +2 to identify creatures; as a swift action after hitting an identified foe, add twice your Intelligence modifier as damage.
Kirin Style Spend a swift action to identify a creature (Knowledge DC 15 + CR); against it gain +2 on saves and +2 dodge AC while in this style.
Kraken Style A grappling stance: a successful grapple check deals bonus bludgeoning damage equal to your Wisdom modifier, and you gain +2 to maintain grapples.
Kraken Throttle The damage that you deal with Kraken Style on a successful grapple combat maneuver check increases to your Wisdom bonus + 2.
Kraken Wrack The damage you deal with Kraken Style on a successful grapple combat maneuver check increases to your Wisdom modifier + 4.
Kyton Cut You lash yourself and share the pain with your opponent.
Kyton Shield Whether in your hand or draped around your body, the spiked chain serves as both weapon and shield.
Kyton Style Treat spiked chains as monk special weapons, and spend 1 ki to make a Stunning Fist attack with a spiked chain.
Landing Roll You have learned the technique of rolling safely away when an enemy trips you.
Latching Horror You induce fear and loathing when you latch onto another living creature.
Leaping Evasion When using evasion, move up to your speed as an immediate action to leap clear of the area of effect.
Lightning Draw You can draw your weapon with startling speed.
Lightning Stance The speed at which you move makes it nearly impossible for opponents to strike you.
Linnorm Hunter Coordination While in Linnorm Hunter Style with an ally threatening the same foe, spend a full-round action for one attack that adds the damage of one of your ally's …
Linnorm Hunter Retreat While in Linnorm Hunter Style, when an ally with this feat hits your shared target, step 5 feet as an immediate action without provoking it.
Linnorm Hunter Style Once per round in this style, gain a +2 bonus on attacks of opportunity against a shared threatened target hit by an ally's melee attack.
Linnorm Style While using this style, you take a -2 penalty to your AC against melee attacks. After a creature makes a melee attack against you, you can choose to …
Linnorm Vengeance While in Linnorm Style, an enemy that hits you with melee grants you +2 to hit it with unarmed strikes until its next turn; you may take a …
Linnorm Wrath When you use the Linnorm Vengeance feat to allow an enemy to hit you, you can make a retaliatory unarmed strike attack against that opponent as an immediate …
Lob Shot Arc a ranged attack high into the air, ignoring all cover bonuses to AC except total cover.
Lookout Act in the surprise round whenever an adjacent ally who also has this feat can; if you'd be denied, use the lower of your or the ally's initiative …
Low Profile Yours small stature helps you avoid ranged attacks.
Lunge You can strike foes that would normally be out of reach.
Maddening Obliteration With a mighty killing blow, your unsettling punch vaporizes your foe.
Maddening Strike Your fists are weapons of mind-devouring madness.
Maddening Style Gain +1 Stunning Fist/day; with a ki point available, +1 DC to your confusion/madness/insanity effects and extra effects on a stunned foe.
Mantis Style Gain +1 Stunning Fist/day and +2 to the DC of effects delivered with your Stunning Fist.
Mantis Torment Spend two Stunning Fist attempts on an unarmed attack that also dazzles and staggers the target on a failed save.
Mantis Wisdom Count half your non-monk levels as monk levels for Stunning Fist effects, and remove a Stunning Fist effect from a target with a touch attack.
Manyshot You can fire multiple arrows at a single target.
Marid Coldsnap Spend two Elemental Fist attempts for a 30-ft line of frigid water dealing your unarmed + cold damage and entangling creatures in ice.
Marid Spirit Gain +1 Elemental Fist/day and cold resistance equal to your BAB (or monk level + other BAB) while using Marid Style.
Marid Style Gain +1 Elemental Fist/day; add your Wisdom modifier to cold Elemental Fist damage and increase your unarmed reach by 5 feet.
Martial Dominance Your skill at arms intimidates your foes.
Martial Focus You have honed your skills with a group of related weapons.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Massed Charge When mounted on a horse, you and your mount suffer no penalties for squeezing when you share a 10-foot space with another mount and rider with this feat.
Master Combat Performer You are a master of the techniques and weapons of the arena and the stage.
Master Siege Engineer You are significantly faster at loading a siege engine, as well as a better shot.
Master Sniper Your sniping is quick enough that you can fire a small volley unnoticed.
Masterful Display You craft a special victory performance that causes the crowd to go wild.
Measure Foe You can read a foe's martial skill from its body language.
Medusa's Wrath You can take advantage of your opponent's confusion, delivering multiple blows.
Merciless Butchery Your talent for slaughter lets you dispatch helpless opponents before they can recover.
Mesmerizing Feint You're adept at feinting against even the least imaginative of creatures.
Mirror Move Study a foe in combat to gain insight bonuses to AC or attack rolls against them.
Misdirection Attack After misdirecting your opponent's weapon attack, you leave your opponent open to further violence.
Misdirection Redirection After misdirecting your opponent's weapon attack, you trick it into striking someone else.
Misdirection Tactics You have learned to use deception and trickery to misdirect your opponent's weapon attack.
Missile Shield You are skilled at deflecting ranged attacks with your shield.
Mobile Bulwark Style Add tower shield bonus to CMD vs bull rush and drag; establish total cover as a move action and change facing as an immediate action.
Mobile Fortress Add half of tower shield bonus to touch AC against attacks from your cover edge, and share total cover with an adjacent ally.
Mobile Stronghold Ignore attack roll penalty from tower shield encumbrance; use tower shield as an immediate action for total cover vs one attack.
Mobility You can easily move through a dangerous melee.
Mocking Dance You do a little dance that mocks your foe and entertains the crowd.
Monastic Legacy Your formal unarmed training continues to bolster your training in other areas.
Monkey Moves While using Monkey Style, add Wisdom to Climb, climb or crawl at half speed keeping Dex to AC, and take a 5-ft step by climbing or jumping.
Monkey Shine After a successful Stunning Fist with Monkey Style, move into your opponent's space without provoking and gain +4 dodge AC there.
Monkey Style Add Wisdom to Acrobatics; in this style take no penalty while prone, and stand or crawl without provoking (swift action on a DC 20 Acrobatics check).
Moonlight Stalker You are adept at using shadows to conceal your attacks.
Moonlight Stalker Feint You strike through the shadows so quickly that your opponent can barely react to your attacks.
Moonlight Stalker Master You leave your opponents swinging at shadows while you slide elusively through the darkness.
Mounted Archery You are skilled at making ranged attacks while mounted.
Mounted Combat You are adept at guiding your mount through combat.
Mounted Shield Your defensive tactics defend both you and your mount.
Mounted Skirmisher You are adept at attacking from upon a swift moving steed.
Murderer's Circle After savaging your foe, you circle like a hunter ready for the kill.
My Blade Is Yours While adjacent to an ally who also has this feat wielding a blocking, disarm, distracting, or trip weapon, your weapon gains one of those features (your choice each …
Nature's Weapons You can make a weapon out of nearly anything that can be found in the wild.
Neckbreaker With a quick jerk, you snap an enemy's neck.
Net Adept You have trained to use the net as a melee weapon.
Net Maneuvering With sweeping movements and brute force, you can use your net to put foes at a disadvantage.
Net Trickery You have become very proficient at using your net to hinder your enemies.
Net and Trident Your skill with lighter weapons allows you to wield one alongside your net.
Nightmare Fist You are even more deadly in magical darkness.
Nightmare Striker Your faerie fire not only illuminates your foes, but it also shows you their weaknesses.
Nightmare Weaver You can use your ability to create magical darkness to terrorize enemies.
Notorious Vigilante You are widely known as dangerous and fearsome.
Octopus Focus In this style, gain +1 cumulative melee bonus per threatening enemy (up to Dex mod) and reduce grapple penalty without two hands to -2.
Octopus Style As a move action when using this style, select up to Dex modifier creatures you are aware of; you cannot be flanked by them until your next turn.
Octopus Thrash When an opponent misses you with an attack of opportunity, make a trip combat maneuver against that opponent as an immediate action.
Open Up When you aid another's attack roll against an opponent, the ally's attack also ignores any AC bonus granted by the opponent's shield.
Opening Volley Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
Orc Fury Style Gain +2 on attack rolls against demoralized foes, and forgo one attack during a full attack to demoralize as a free action.
Orc Rampage Demoralize an opponent as a free action upon hitting with a charge attack, with a +4 bonus on critical hits.
Orc Snarl While using Orc Fury Style, increase the duration of shaken from demoralizing by 1 round, plus 1 round per 5 by which check exceeds DC.
Ostentatious Rager You can enthrall onlookers with a show of ferocious might or compel enemies to regard you as a crucial threat.
Osyluth Guile Add your Charisma bonus as a dodge bonus to AC against one opponent's melee attacks while fighting defensively or using total defense.
Outflank Your flanking bonus rises to +4 with an ally who also has this feat, and your critical hits on the flanked foe give that ally an attack of …
Outslug Sprint While using Outslug Style, you can move an additional 5 feet when taking a 5-foot step.
Outslug Style Taking a 5-foot step while wielding a close weapon grants a +1 dodge bonus to AC and +1 damage with the weapon until next turn.
Outslug Weave Negate AC penalty from Lunge while using Outslug Style, and increase Outslug dodge bonus to AC and bonus damage to +2.
Overwatch Style As a full-round action, ready two ranged attacks with chosen ranged weapon, each with its own trigger.
Overwatch Tactician Ready two ranged attacks with Overwatch Style as a standard action rather than a full-round action.
Overwatch Vortex As a full-round action, ready up to four ranged attacks with chosen ranged weapon, each with its own trigger.
Owl Dive Your martial training helps you fly and charge through others' spaces.
Owl Style You can move with the quiet grace of an owl.
Owl Swoop Your martial training helps you move with acrobatic poise.
Pack Intimidation Gain a +2 bonus on Intimidate checks to demoralize for each adjacent ally who also has this feat.
Paired Opportunists +4 circumstance bonus on attacks of opportunity against foes you and an adjacent ally who also has this feat both threaten, and you get an AoO whenever that …
Panther Claw While using Panther Style, make your retaliatory unarmed strikes as a free action, up to your Wisdom modifier per turn.
Panther Parry Your Panther Style retaliatory strikes resolve first; if one deals damage, the triggering attack takes −2 on its attack and damage rolls.
Panther Style You can strike back at enemies who attack you when you move.
Paralyzing Strike Paralyzing Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Parting Shot You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
Passing Trick Slipping past a foe gives you the chance to feint.
Penetrating Strike Your attacks are capable of penetrating the defenses of some creatures.
Perfect Strike When wielding a monk weapon, your attacks can be extremely precise.
Perfect Style Choose a House of Perfection; while in this style gain that House's energy resistance and a ki pool to power its abilities.
Performance Weapon Mastery You wield all your weapons with the flair of a performer.
Performing Combatant You treat every combat as a performance, bringing flare and showmanship.
Phalanx Formation When you wield a reach weapon, allies don't provide soft cover to opponents you attack with reach.
Piercing Grapple You can use small but deadly weapons to restrain a foe, forcing it to choose between pain and capitulation.
Pin Down You easily block enemy escapes.
Pinning Knockout An opponent you have pinned is easy for you to knock out.
Pinning Rend You tear flesh when you damage an opponent that you have pinned.
Pinpoint Poisoner You deftly use specially prepared needles to apply poison for maximum effect.
Pinpoint Targeting You can target the weak points in your opponent's armor.
Point Blank Master You are adept at firing ranged weapons in close quarters.
Point-Blank Shot You are especially accurate when making ranged attacks against close targets.
Power Attack You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Precise Shot You are adept at firing ranged attacks into melee.
Precise Strike Deal +1d6 precision damage on melee attacks while flanking a foe with an ally who also has this feat (stacks with sneak attack; not multiplied on a crit).
Press to the Wall Treat solid, immovable objects adjacent to an opponent as allies threatening the opponent for flanking purposes.
Prone Shooter While prone, you use the ground to stabilize your aim while using a crossbow or firearm.
Prone Slinger Your sideways sling release allows you to launch bullets and stones even while prone.
Psychic Combatant You are skilled at attacking opponents in psychic duels.
Pummeling Bully Your combo has the chance to trip or move your target.
Pummeling Charge Your charge ends with a mighty haymaker.
Pummeling Style When you make multiple unarmed strikes against one opponent, total all the damage before applying damage reduction.
Punishing Kick Your kicks are so powerful you use them to push or knock back your foes.
Pursuit of Glory Gain a +2 bonus on charge attacks and CMD against bull rush and trip when charging beside an ally.
Pushing Assault A strike made with a two-handed weapon can push a similar sized opponent backward.
Quarterstaff Master You can wield a quarterstaff as either a two-handed or one-handed weapon.
Quick Bull Rush You can barrel into your opponent and follow this with an attack.
Quick Dirty Trick You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser.
Quick Drag You drag your enemy and deliver a punishing blow.
Quick Draw You can draw weapons faster than most.
Quick Reposition Your opponent becomes an unwitting dance partner, following your lead while you fight.
Quick Steal You are adept at relieving foes of their belongings even while you strike.
Quick Study You can learn quickly, although you do not always retain what you learn long.
Quiet Death You have learned to dispatch your enemies with the silence and grace of an accomplished assassin.
Quivering Palm Adept Add +2 to the saving throw DC against your quivering palm attacks.
Quivering Palm Versatility Discharge quivering palm to inflict blindness, deafness, paralysis, or comatose slumber instead of death.
Rage Casting When you cast a bloodrager spell, as a swift action you can sacrifice some of your life force to augment the spell's potency.
Raging Absorption While you are bloodraging, if you successfully save against a damaging arcane spell that either targets you or includes you in its area, and you take no damage …
Raging Concentration While in a bloodrage, you gain a +%1 bonus on concentration checks.
Ranged Disarm As a full-round action, make a disarm attempt with a ranged weapon at a -2 penalty, using Dex for CMB; on success the target also takes weapon damage.
Ranged Feint You can mislead foes about your aim with ranged attacks.
Ranged Trip As a full-round action, make a trip attempt with a ranged weapon at a -2 penalty, using Dex for CMB; on success the target also takes weapon damage.
Rapid Grappler You are a quick hand at grappling.
Rapid Reload Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon …
Rapid Shot You can make an additional ranged attack.
Rat Catcher You have a great deal of experience dealing with the subterranean pests common in cities.
Ray Shield You can even deflect rays with your shield.
Ready for Anything You never let down your guard.
Rebounding Leap Your riding and lancing expertise allows you to enter and leave the saddle with great speed.
Rebuffing Reduction Your damage reduction can turn the force of blows back on your enemies.
Reckless Rage When you use Power Attack while raging or while using raging song, you take an additional -1 penalty on melee attack rolls and combat maneuver checks, and you …
Recovered Rage Whenever you reduce a foe to 0 or fewer hit points while you are raging or using raging song, you regain 1 round of rage or raging song …
Redistributed Might You've gained enough control over your body to translate strength into swiftness.
Reflexive Interception The animal can defend its master with lightning speed.
Relentless Shot Tripping an opponent with a ranged attack within 30 feet allows you to make an attack of opportunity if they stand.
Rending Claws Your claw attacks do greater harm to your enemy.
Rending Fury You easily tear your enemies limb from limb with your natural attacks.
Repositioning Strike Your critical hits can move your foes where you wish.
Returning Throw Catch and immediately throw an ally's missed thrown weapon if it passes through your threatened area.
Revelation Strike Your unarmed strike brings a revelation down upon your foe.
Ride-By Attack While mounted and charging, you can move, strike at a foe, and then continue moving.
River Raider You're skilled at creeping up on watercraft without being noticed and getting the jump on their occupants.
Riving Strike If you have a weapon that is augmented by your Arcane Strike feat, when you damage a creature with an attack made with that weapon, that creature takes …
Rubble Skirmisher You use difficult terrain to your advantage when performing combat maneuvers.
Ruthless Opportunist Your timing and fierceness take the enemy by surprise.
Sabotaging Sunder You can quickly sabotage a foe's worn or carried equipment.
Sap Adept You know just where to hit to knock the sense out of your foe.
Sap Master You knock the sense out of foes with a well-timed surprise attack.
Savage Display With your victory and a roar, you push yourself on with increased savagery.
Saving Shield You deflect attacks that could mean your ally's death.
School Strike You focus the secrets of your school of wizardry into your unarmed strike.
Scorpion Style You can perform an unarmed strike that greatly hampers your target's movement.
Second Chance Quick reflexes turn missed strikes into second chances.
Seething Hatred You've learned to channel your hatred of a particular type of creature into a devastating strike.
Seize Advantage You can take advantage of your foes when they overcommit on their attacks.
Shadow Strike You accurately strike even those you cannot clearly see.
Shadows of Fear Your enemies' fear causes them to jump at shadows, diverting their attention.
Shaitan Earthblast Spend two Elemental Fist attempts for a 20-ft acid column (5-ft radius) originating within 30 feet, dealing your unarmed + acid damage.
Shaitan Skin Gain +1 Elemental Fist/day and acid resistance equal to your BAB (or monk level + other BAB) while using Shaitan Style.
Shaitan Style Gain +1 Elemental Fist/day; add your Wisdom bonus to acid Elemental Fist damage and deal partial acid damage even on a miss.
Shapeshifter Savage While in Shapeshifter Style, add an additional effect to your chosen benefit (rend, grab, trip, or bonus to AC).
Shapeshifter Style Gain one of four bodily benefits upon entering the style (damage bonus, climb speed, speed/Reflex, or natural armor) and change it as a swift action.
Shapeshifter Twist While in Shapeshifter Style, select two benefits at a time and swap one as a swift action.
Shatter Control You can infuse your attacks with divine power capable of harming the undead and shattering the bond between the undead and its controller.
Shatter Defenses Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised.
Shatter Mental Mask You are adept at ripping away an opponent's mental mask, exposing its true visage during a psychic duel.
Shield Brace Wield a two-handed polearm or spear while also wielding a light, heavy, or tower shield.
Shield Focus You are skilled at deflecting blows with your shield.
Shield Gauntlet Style Off-hand gauntlet grants +1 shield bonus to AC and functions as a buckler; qualifies as Improved Unarmed Strike for arrow deflection.
Shield Master Your mastery of the shield allows you to fight with it without hindrance.
Shield Material Expertise Gain special defensive and hardness benefits when wielding a shield made of special materials.
Shield Material Mastery Expand and enhance the special defensive benefits granted by Shield Material Expertise.
Shield Proficiency You are trained in how to properly use a shield.
Shield Slam In the right position, your shield can be used to send opponents flying.
Shield Specialization You have mastered the use of one type of shield.
Shield Wall Your shield's AC bonus increases by +1 or +2 (by the ally's shield type) while adjacent to a shield-wielding ally who also has this feat.
Shield of Swings A wild frenzy of attacks serves to bolster your defenses.
Shielded Gauntlet Attack Gauntlet deals sacred weapon damage (BAB - 4 level); gain an extra attack of opportunity each round for gauntlet attack, disarm, or steal.
Shielded Gauntlet Master Retain shield bonus to AC when attacking with gauntlet or holding a weapon, and add gauntlet's enhancement bonus to shield AC.
Shielded Mage Reduce shield arcane spell failure by 15%, and complete somatic components with the shield hand.
Shielded Staff Ambush While wielding a shielded staff, make an extra attack with the shield at your highest base attack bonus during a full attack.
Shielded Staff Master Retain the shield's enhancement bonus while wielding a shielded staff and detach the shield as a free action.
Shielded Staff Style Attach a buckler or light shield to a quarterstaff, polearm, or spear to wield it as a shielded staff with a +2 shield bonus to AC.
Shielded Stand As a swift action, prevent yourself or an adjacent ally from provoking attacks of opportunity when standing from prone.
Shikigami Manipulation While in Shikigami Style, treat a magic item used as an improvised weapon as having an enhancement bonus equal to its caster level / 4 (max +5).
Shikigami Mimicry While in Shikigami Style, take -2 on attacks to grant an improvised weapon a weapon special quality (blocking, brace, disarm, trip, etc.).
Shikigami Style Deal damage with improvised weapons as if they were one size category larger (scaling with additional style feats).
Shot on the Run You can move, fire a ranged weapon, and move again before your foes can react.
Shrapnel Strike Breaking a shatterable object sends razor-sharp fragments dealing 1d6 piercing and slashing damage to adjacent creatures.
Shrewd Tactician Opponents do not gain a +2 bonus on attack rolls for flanking you, although they can still sneak attack you.
Shrug On As a full-round action, don the most protective section of medium armor for half its AC bonus.
Sickening Critical Your critical hits cause opponents to become sickened.
Sidestep You can reposition yourself after a foe's missed swing.
Siege Commander Under your leadership, the time required to assemble and move a siege engine is greatly reduced.
Siege Engineer You are proficient with all siege weaponry.
Siege Gunner Aiming outsized siege weapons poses little difficulty for you.
Silent Kill You are quite adept at killing your prey without making noise or alerting others.
Simple Weapon Proficiency You are trained in the use of basic weapons.
Sirian's Masterstroke When bypassing a foe's defenses while feinting, you can deal devastating damage.
Sisterhood Dedication The Gray Maidens' bond with each other goes beyond simple combat coordination.
Sisterhood Rampart The shield wall was the heart of the Gray Maidens' military strategy; combined with their precise tactical coordination, Gray Maiden lines were nearly unbreakable.
Sisterhood Style Wielding a longsword and shield in this style, gain +1 on Reflex and Will saves and grant one of your teamwork feats to a nearby ally as a …
Skald's Vigor While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song.
Slashing Grace Choose one kind of slashing weapon (such as the longsword).
Slayer's Feint You can use Acrobatics instead of Bluff to feint in combat.
Sleeper Hold Maintain a grapple check with a -5 penalty to cause your opponent to fall unconscious for 1d4 rounds.
Sliding Dash Your seemingly reckless advance becomes an agile strike at the last moment.
Sling Flail You can use your loaded sling to effectively strike at nearby foes.
Slipslinger Bombardment Hurl alchemical splash weapons as ammunition with a sling during an attack action or full attack, firing as many as allowed.
Slipslinger Grenadier Use a sling as a standard action to hurl alchemical splash weapons using the sling's range increment and enhancement bonus.
Slipslinger Style Gain +1 damage on slings, reload without provoking, and treat slings as thrown weapons for weapon training and feats.
Smash You overcome obstacles by breaking them.
Smashing Crush Successfully damaging an object with sunder while using Smashing Style reduces its hardness by 2 (minimum 0).
Smashing Dent Each time you damage armor with sunder in Smashing Style, you reduce its armor bonus by 1 (minimum 0).
Smashing Style Damaging a foe with an axe, hammer, or flail allows a free sunder combat maneuver against their armor without provoking.
Snake Fang While using Snake Style, a foe's missed attack lets you strike back as an attack of opportunity, and a hit lets you strike again as an immediate action.
Snake Sidewind Gain +4 CMD vs trip and vs being knocked prone; while using Snake Style, confirm unarmed critical threats with a Sense Motive check.
Snake Style Gain +2 Sense Motive and deal piercing unarmed damage; spend an immediate action to use a Sense Motive check as your AC against one attack.
Snap Shot With a ranged weapon, you can take advantage of any opening in your opponent's defenses.
Snapping Flank Make a bite attack as a swift action against a foe you are flanking with an ally.
Snapping Turtle Clutch Snapping Turtle Style's shield bonus also applies to CMD and touch AC; a foe that misses you with a melee attack provokes an immediate grapple attempt.
Snapping Turtle Shell Snapping Turtle Style's shield bonus rises to +2, and enemies take −4 to confirm critical hits against you.
Snapping Turtle Style While using this style with at least one hand free, gain a +1 shield bonus to AC.
Snatch Arrows Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.
Social Bravery Even the most stressful social situations don't daunt you, and you weather them as easily as a battle with a dragon.
Solo Maneuvers You fight best when you're on your own.
Sorcerous Strike The power flowing through your veins also flows through your unarmed strike.
Spear Dancing Reach While in Spear Dancing Style, during a full attack with the double weapon you can grant reach to one or both ends.
Spear Dancing Spiral While using Spear Dancing Style, you gain Weapon Finesse with the chosen weapon, and can apply quarterstaff feats and abilities.
Spear Dancing Style Choose a polearm or spear: you grant the weapon the double weapon feature with a light off-hand end.
Spellbreaker You can strike at enemy spellcasters who fail to cast defensively when you threaten them.
Spinning Throw You whirl your foe around and then let go.
Spirit of the Corps Designate one morale bonus granted to an ally within 10 feet to apply to you as well as an immediate action.
Spirited Charge Your mounted charge attacks deal a tremendous amount of damage.
Sprightly Armor Add your armor's enhancement bonus as a bonus on your initiative checks.
Spring Attack You can deftly move up to a foe, strike, and withdraw before he can react.
Spring-Heeled Reaping Attack two different targets at your full BAB during movement when using Shot on the Run or Spring Attack in Spring-Heeled Style.
Spring-Heeled Sprint Move up to twice your speed when using Shot on the Run or Spring Attack in Spring-Heeled Style.
Spring-Heeled Style Moving 10+ feet with a move action grants +2 bonus on weapon damage rolls with finessable melee or ranged weapons until next turn.
Stabbing Shot You can clear the way to continue using your bow.
Stage Combatant You are a master of stage and nonlethal combats.
Staggering Critical Your critical hits cause opponents to slow down.
Staggering Fist Staggering Fist forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Stand Still You can stop foes that try to move past you.
Starry Grace Your quick and free starknife motions allow you to make deadly dexterous attacks.
Startling Getaway You strike with surprise and then run circles around your foe.
Startoss Comet As a standard action, make a thrown weapon attack at full BAB; hitting allows a secondary attack against an adjacent foe.
Startoss Shower Chain additional thrown attacks to foes within 1 range increment of previous target using Startoss Comet (up to 1 + BAB/4).
Startoss Style Gain a bonus on thrown weapon damage equal to 2 + 2 per Startoss feat you possess.
Steadfast Slayer When you are the only one threatening a larger foe, gain +2 damage per size category larger with two-handed weapons.
Step Up You can close the distance when a foe tries to move away.
Step Up and Strike When a foe tries to move away, you can follow and make an attack.
Stick Together When an adjacent ally with this feat moves, move up to your speed as an immediate action to end adjacent to them.
Stick-Fighting Counter While fighting defensively with a stick weapon, provoke an attack of opportunity against an opponent who misses you with a melee attack.
Stick-Fighting Maneuver When making a full attack with stick weapons, perform a combat maneuver as an extra attack at your full base attack bonus.
Stick-Fighting Style Gain a +1 enhancement bonus on attack rolls with clubs, saps, and staves; masterwork weapons gain blocking, disarm, distracting, performance, and trip.
Stouthearted While you are maintaining a raging song, if you fail a saving throw against a fear effect, you can expend a round of performing to reroll your saving …
Strangler Throttling the life out of enemies is second nature to you.
Street Carnage For you, the urban environment becomes another brutal weapon you can use to shred flesh and break bones.
Street Style You use the urban environment to your advantage, thrashing and bashing your foe and driving it back.
Street Sweep After driving your foe back, you can quickly knock it to the ground and slow it down.
Strike Back You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.
Structural Strike You use your knowledge of how things fit together to find ways to punch through the defenses of any foe.
Stumbling Bash Creatures struck by your shield bash take a -2 penalty to AC until the end of your next turn.
Stunning Assault You powerful but imprecise attacks can stun your enemies.
Stunning Critical Your critical hits cause opponents to become stunned.
Stunning Fist You know just where to strike to temporarily stun a foe.
Stunning Fist Adept Add +1 to the saving throw DC against your Stunning Fist attacks.
Stunning Irruption Smash through a door, window, or wall to enter combat, stunning or dazzling all creatures in the room.
Stunning Pin You can render a pinned foe temporarily incapacitated.
Sundering Strike Your critical hits can sunder your foes' weapons.
Suppressive Fire Creatures damaged by your ranged attacks cannot make attacks of opportunity for 1 round.
Swap Places While adjacent to a same-size ally who also has this feat, swap squares as part of your move; the ally moves as an immediate action without provoking.
Swift Aid With a quick but harmless swipe, you can aid an ally's assault.
Swift Iron Style Reduce armor check penalty by 1 and increase maximum Dexterity bonus allowed by your armor by 1.
Swift Refuge Once per day as an immediate action when hit, gain light fortification (25% chance to negate critical hit or sneak attack; 50% with armor training).
Swift Sprint Armor does not reduce your base speed when charging, running, or taking no action other than movement.
Swipe and Stash Your fast fingers allow you to deftly deposit an item on someone else.
Sword and Pistol You effortlessly pair melee and ranged weaponry.
Swordplay Deflection Forgo a melee attack to prepare an active defense: attempt an attack roll as an immediate action to deflect an incoming melee attack.
Swordplay Style While fighting defensively or using Combat Expertise with a heavy or light blade, gain +1 shield bonus to AC (+2 at BAB +8).
Swordplay Upset Feint as an immediate action against a foe that attacks you and misses in melee; success denies Dex bonus to AC against next attack.
Tatzlwyrm Claw Style You can choose for your unarmed attacks to deal slashing damage; on a grapple target, force release or pin downgrade.
Tatzlwyrm Grappler While in Tatzlwyrm Claw Style, use Escape Artist check result as CMD against enemy grapple attempts.
Tatzlwyrm Rake While in Tatzlwyrm Claw Style, maintain a grapple without hands using legs/limbs; beating CMD by 10 grants a swift unarmed attack.
Team Up When you are ganging up against an enemy, you can aid an ally with a quick feint.
Teleport Tactician You are highly alert for enemies using teleportation to approach you or flee from you.
Thrill of the Hunt The pursuit of prey invigorates you.
Throw Anything You are used to throwing things you have on hand.
Throw Back Arrows Throw a piece of ammunition caught with Snatch Arrows as an immediate action with a +2 bonus on the attack roll.
Tiger Claws With both hands free while using Tiger Style, spend a full-round action to make one two-handed unarmed strike, rolling and multiplying damage for each hand.
Tiger Pounce While using Tiger Style, apply Power Attack's penalty to your AC instead of attacks, and move up to half speed toward a foe you hit as a swift …
Tiger Style In this style gain +2 CMD vs bull rush/overrun/trip, deal slashing unarmed damage, and inflict 1d4 bleed on a slashing critical hit.
Tiring Critical Your critical hits cause opponents to become fatigued.
Toppling Bash Attempt a trip combat maneuver as a swift action when hitting an opponent with a shield bash.
Touch of Serenity With a single touch you can reduce the threat of even the most savage of foes.
Tower Shield Proficiency You are trained in how to properly use a tower shield.
Tower Shield Specialist Reduce armor check penalty of tower shields by 3, and apply armor training ability benefits to tower shields.
Traditional Weapons You're a master of utilizing simple, time-trusted arms against strange or technological weapons.
Trample While mounted, you can ride down opponents and trample them under your mount.
Tribal Hunter You and an ally who also has this feat both count as flanking a larger opponent while both of you are adjacent to it.
Trick Riding You are not only skilled at controlling a horse in combat; you can make it look like art.
Trick Shooter Your uncanny aim allows you to disable your opponents without harming them.
Tripping Staff You can make a trip attack with your quarterstaff.
Tripping Strike The force intrinsic to your critical hits can knock your foes down.
Tripping Twirl You can make a trip attack with a quarterstaff on all adjacent enemies.
Twin Thunders When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.
Twin Thunders Flurry Your dual bludgeoning strikes are especially deadly when you are fighting giants.
Twin Thunders Master With thunderous simultaneous strikes, you can batter a mighty giant into submission.
Twinned Feint As a standard action, you can attempt to feint against a foe within your reach.
Twist Away You must have Evasion or Improved Evasion to use this feat.
Two-Handed Thrower You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.
Two-Weapon Defense You are skilled at defending yourself while dual-wielding.
Two-Weapon Feint You use one weapon to distract your enemy while slipping another past his defenses.
Two-Weapon Fighting You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Two-Weapon Rend Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.
Unblinking Flame Feint You move as swiftly and unpredictably as a flickering flame.
Unblinking Flame Fist You can exploit the weaknesses in your opponents' defenses, like a flame seeking fuel to consume.
Unbreakable As a veteran Gray Maiden, you can endure a staggering amount of punishment.
Under and Over You can slip under a foe trying to grab you, knocking him off balance.
Underfoot You slip under and around your larger foes.
Undersized Mount You can ride a mount of your own size category, although encumbrance or other factors might limit how you can use this ability.
Unfolding Wind Rush Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.
Unfolding Wind Strike The wind through which your thrown weapons fly directs them to their targets or back to your hand.
Unhindering Shield Retain buckler AC bonus even when using your shield hand, and monks ignore buckler shield interference.
Unseat You are skilled at unseating your mounted opponents.
Untwisting Iron Skin Your training has tempered your flesh to resist blows as though it were forged iron.
Untwisting Iron Strength You are a master at breaking even the toughest of objects.
Unyielding Ferocity When near the brink of death, you fight ferociously until the bitter end.
Upsetting Shield Style Shield bash with a buckler using Weapon Finesse; opponents that attack you and miss take a -2 penalty on attack rolls until next turn.
Upsetting Strike Opponents suffering an attack penalty from Upsetting Shield Style provoke an attack of opportunity from your buckler when they miss you.
Upsetting Vengeance Attack penalty from Upsetting Shield Style increases to -4; buckler attacks of opportunity deal damage as if two sizes larger.
Vanguard Hustle Move up to your speed as part of Vanguard Ward or Bodyguard attack of opportunity to become adjacent to the protected ally.
Vanguard Style Expend an attack of opportunity to grant an adjacent ally a shield bonus on a Reflex save equal to your shield's AC bonus.
Vanguard Ward Interpose shield to grant an adjacent ally your shield's full AC bonus vs an attack or on a Reflex save, adding enhancement bonus to aid another.
Vicious Stomp You take advantage of the moment to brutally kick an enemy when he is down.
Vigilant Charger You can ready yourself to spring an attack against your enemies at a moment's notice.
Vital Strike You make a single attack that deals significantly more damage than normal.
Volley Fire Gain a +1 bonus on ranged attack rolls (up to +4) for each ally with this feat who made a ranged attack this round.
Vulpine Pounce Make a full attack at the end of a charge when changing into kitsune form in the same round.
Warning Shot Make a ranged touch attack at an adjacent square to attempt an Intimidate check to demoralize the target.
Wave Strike You present a serene facade until you unsheathe your weapon and strike in one fluid motion.
Weapon Finesse You are trained in using your agility in melee combat, as opposed to brute strength.
Weapon Focus Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this …
Weapon Specialization You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus …
Weapon Style Mastery Combine a chosen weapon style stance with another style stance simultaneously, switching or entering both as a swift action.
Weapon of the Chosen As a swift action, you can call upon your deity to guide an attack you make with your deity's favored weapon.
Weathered Warrior Reduce penalties on ranged attack rolls caused by wind effects by 2.
Whip Mastery Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
Whirlwind Attack You can strike out at every foe within reach.
Wilding Strike Filled with the might of nature, you need no weapons of steel or wood.
Wind Stance Your erratic movements make it difficult for enemies to pinpoint your location.
Winter's Strike %1 times per day, when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), your strike saps the strength of your opponent.
Witchbreaker You are trained to be resilient to and disrupt the magic of hags and witches.
Wolf Savage You savage your foes so badly that they can become supernaturally disfigured.
Wolf Style While in this style, an attack of opportunity that deals 10+ damage cuts the foe's speed by 5 feet, and more for every extra 10 damage.
Wolf Trip You have studied the manner in which wolves bring down their prey.
Woodland Wraith You put the terrain between yourself and your opponents to avoid attacks.
Wounded Paw Gambit When a foe takes your Broken Wing Gambit bait, allies within 30 ft. who also have this feat may each make an immediate ranged attack against it.
Wyvern Fury Style While in this style, make attacks with daggers, scorpion whips, spiked gauntlets, or whips during a flurry of blows or brawler's flurry.
Wyvern Sting While in Wyvern Fury Style, hit with a whip to allow an ally to leave that foe's threatened squares without provoking.
Wyvern Wing While in Wyvern Fury Style, take an additional 5-foot step during a flurry of blows or brawler's flurry.
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Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Combat · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 14, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Inner Sea Combat by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Combat on 2026-09-14.

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  • Based on class: Fighter (Class) — core content under OGL 1.0a
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